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Retro-futurism |
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Retro-futurism, retrofuturism, retro-future or
retrofuture, terms combining "retro" and "futurism" or "future", can refer
to two distinct concepts: A style of design or art or a sociopolitical
ideology.
Retrofuturistic design is a return to, and an enthusiasm for, the depictions
of the future produced in the past (most often the 1920s through 1960s),
both in science fiction and in nonfiction futurism of the time, which often
seem dated by modern standards.[1] The ideology combines retrograde
sociopolitical views with techno-utopianism. This article focuses entirely
on the first definition.
Etymology
The word "retrofuturism" was coined by Lloyd Dunn in 1983, according to a
fringe art magazine published from 1988-1993.
Characteristics
Retro-futuristic settings fall into two main categories. The first is a
total vision of the future as seen through the eyes of the past, often a
utopian society characterized by high technology (relative to the base
time), unusual or exaggerated artistic, architectural and fashion styles,
and an abundance of consumer goods; its spirit of optimism and embracing of
the status-quo is a contrast with cyberpunk, although in many cases the
utopianism is presented in an intentionally ironic or camp light.
Several films and television series of the past, which can be characterized
as straightforward futurism in their own time, have been mined by artists
and authors of the present to evoke retro-futuristic styles.
The second type of setting are altered but recognizable versions of the past
in which the exaggerated technological innovations which science fiction
writers and illustrators imagined might be compatible with their own times
(e.g. as created by a brilliant scientist) were indeed real. Examples
include Sky Captain and the World of Tomorrow, set in an alternate 1939
which includes ray-guns, robots, and rocket-ships, which are rare and not
characteristic of the technological fabric of the society as a whole; The
Rocketeer, set in 1938, whose "futuristic" element is an experimental jet
pack.
There are also many works which take styles and genres of past eras and
place them in a futuristic setting, such as the Old West elements in Firefly
or the 1940s film noir elements in Blade Runner, but these would not
generally be seen as retro-futuristic because they are not based on a
specific past era's vision of the future.
Retrofuturistic elements have appeared in games such as BioShock
(2007)[3][4] and Fallout 3 (2008).
Design and arts
A great deal of attention is drawn to fantastic machines, buildings, cities,
and transportation systems. The futuristic design ethic of the early 20th
century tends to solid colors, streamlined shapes, and mammoth scales. It
might be said that 20th century futuristic vision found its ultimate
expression in the development of googie or populuxe design. As applied to
fiction, this brand of retro-futuristic visual style is also referred to as
Raygun Gothic, a catchall term for a visual style that incorporates various
aspects of the Googie, Streamline Moderne and Art Deco architectural styles
when applied to retro-futuristic science fiction environments.
Although Raygun Gothic is most similar to the googie or Populuxe style and
sometimes synonymous with it, the name is primarily applied to images of
science fiction. The style is also still a popular choice for retro sci-fi
in film and video games.[citation needed] Raygun Gothic's primary influences
include the set designs of Kenneth Strickfaden and Fritz Lang.[citation
needed] It is thought that the term was coined by William Gibson in his
story The Gernsback Continuum: "Cohen introduced us and explained that
Dialta [a noted pop-art historian] was the prime mover behind the latest
Barris-Watford project, an illustrated history of what she called "American
Streamlined Modern." Cohen called it "raygun Gothic." Their working title
was The Airstream Futuropolis: The Tomorrow That Never Was."[6]
Architecture
An example in Shanghai of a retro-futuristic design in architecture.
Retro-futurism has appeared in some examples of postmodern architecture. In
the example seen at right, the upper portion of the building is not intended
to be integrated with the building but rather to appear as a separate object
- a huge flying saucer-like space ship only incidentally attached to a
conventional building. This appears intended not to evoke an even remotely
possible future, but rather a past imagination of that future, or a
reembracing of the futuristic vision of googie architecture.
Further reading
Astrofuturism: Science, Race, and Visions of Utopia in Space ISBN
0-8122-1847-7
Future Perfect ISBN 3-8228-1566-7
Out of Time: Designs for the Twentieth Century Future ISBN 0-8109-2939-2
Yesterday's Tomorrows: Past Visions of the American Future ISBN
0-8018-5399-0
The History of the Future: Images of the 21st Century ISBN 2-08-013544-9
Futuropolis: Impossible Cities of Science Fiction and Fantasy ISBN
0-903767-22-8
Retrofuturism: The Car Design of J Mays ISBN 0-7893-0822-3
Where's My Jetpack?: A Guide to the Amazing Science Fiction Future that
Never Arrived ISBN 1-59691-136-0 |
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